STEREOSCOPE

Apple, Google, and Meta go head-to-head while XR finds its footing

Byron Diffenderffer, Anthony Vasiliadis Season 1 Episode 14

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The XR industry is hitting a mature stride with companies making significant investments despite recurring reports of VR's demise. We explore how companies are embracing XR as the evolution of VR technology with broader applications and market potential.

• Meta partners with Xbox to release a branded Quest 3S bundle with Game Pass Ultimate
• Cloud streaming games over Quest headsets provides latency benefits when home network conditions are optimal
• Meta reportedly courting Disney and A24 to create high-quality immersive content for next-gen headsets
• DAZN introduces new tabletop experience for watching soccer/football with 3D rendered field visualization 
• Snap announces standalone AR glasses with no external puck, targeting late 2024/early 2025 release
• XReal's Project Aura promises 70-degree field of view with external puck and Android XR compatibility
• Apple Vision OS 26 introduces PlayStation controller support and shared spatial experiences for co-watching
• Google's Android XR strategy includes monocular display glasses with real-time translation capabilities

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Speaker 1:

Free audio. Post production by Alphoniccom. Hi, welcome to the Stereoscope Podcast number 14. Alright, I'm Byron, I'm Sean. I'm Byron, I'm Sean, I'm Anthony. All right, so we have so much to cover today because AWE was a few weeks ago and there was a ton of news around that. There was also Worldwide Developer Conference from Apple and Google had their IO and they announced Android XR or elaborated on it, and so there's just a ton of to get into this week. But it's some cool stuff. There's a lot of really interesting sort of. The industry seems to be hitting a really mature stride at this point despite several reports of vr dying again and again and again and again, all these all and again All these companies who, yeah, they're all investing.

Speaker 1:

Well, it seems like XR is now the thing that everybody's calling it Like. Vr is definitely, VR is the foundation, but XR is really what I think a lot of these companies are taking seriously now.

Speaker 2:

Yeah, it seems to be like more likely to be the next smartphone in terms of the volume of adoption. Yeah, because you can wear them Agreed. They're more of an accessory, but we'll also see how they evolve, begun the smart glasses, wars have, yes, finally we can proceed with our plans.

Speaker 3:

Also, xr is the only thing I can hear, like when I talked about vr xr, mxr, xr is the, is the is the thing that people what's xr? Is it like, x like? Is it because twitter?

Speaker 1:

yeah, like you don't think. When you say vr, people just sort of like roll their eyes at this point, which I think is absurd. But when you say xr, they go, they're like xr is new and fresh yeah fresh.

Speaker 2:

We've had vr since the 80s same great taste. Yeah, exactly, I mean, it's funny labeling and marketing and all this. That's, yeah, the human psychology, I don't know whatever.

Speaker 1:

Yeah it's the same old battery acid right, but, that being said, let's launch into it. So all right. So this one it just dropped. A couple days ago it had sort of been leaked, but this dropped yesterday and this is that Meta and Microsoft slash Xbox have teamed up to make an officially branded Xbox MetaQuest 3S. That is, it's black, it has Xbox like green coloring to it and it comes in the box with an xbox controller and three months of xbox game pass ultimate. So this is not a particularly well kept secret. This this leaked like over a year ago and is pretty much exactly what I expected it to be. However, this is not really new. I've actually used Xbox cloud streaming, because this is what this is. It's Xbox cloud streaming, which they used to call xCloud, that you run in either a window or a virtual environment on your Quest 3.

Speaker 3:

And then you play games over the internet using the controller in either a window or a virtual environment on your Quest 3, and then you play games over the internet using the controller. These are not VR games, right.

Speaker 1:

In layperson's terms, it's like a monitor that goes directly to. That's exactly what it is. It's a virtual monitor that goes directly to your microsoft yeah servers, yeah, and then with you know, a decent to good amount of latency. You play over the internet like you don't need an xbox.

Speaker 3:

You got the. You don't need an xbox, it goes straight to your.

Speaker 1:

I mean, this is effectively like you're just getting. You could do this on your smartphone. You can do it on like a logitech g cloud or steam deck.

Speaker 1:

But the thing that I've noticed because so I've used this, actually I, I, in fact I've used it quite a bit on your pc, because it's been available on quest for over a year, because the wi-fi antennas on the headsets are so good, because, like PC VR streaming, that type of thing, it gets latency really low. Huge, huge, huge caveat here you have to have a good wireless environment in your home.

Speaker 3:

Yeah, like a Prism XR or just like a brand new router. You can't have something that's.

Speaker 1:

You have to have a very you have to have a good router with minimum I would say minimum Wi-Fi 5.

Speaker 2:

Yeah or 5.5 or whatever in between, like something right before 6.

Speaker 1:

I would recommend a 6E router, because that's what I'm thinking. Wi-fi 6E is the best price versus performance ratio right now and Wi-Fi 7 is still not super available yet. Yeah, it's still really expensive, but you can't hotspot. Here's the thing is that when it works well, it works incredibly well, especially with pass-through, and especially you get like immersive sounds and you get a giant screen. The only, my only thing is that, like compression artifacts are definitely a thing. It's going to look worse than if you just played on a real screen, yeah, but it allows you to sort of take your screen anywhere, or if, and and this is the use case in my home is when the main television is being used, I can be in the same room with my family and be playing games, but still, you know present, yeah, you're there, you're there for that. There's a huge caveat there. I enjoy it. I also use GeForce Now in sort of a similar capacity.

Speaker 1:

You use GeForce instead of xbox, yeah, so geforce now recently officially started supporting quest devices as well as afflevision pro. Get out of here, and geforce now has better latency and better video quality, but it's not an all-in thing. Here's.

Speaker 1:

The thing, though, is that this is a quest 3, so quest 3s sorry, is the Quest 3S, so it doesn't have as good of lenses as the Quest 3. So, like I find that the Quest 3 is more of a video watching device because it's more clear from edge to edge, yeah, and just generally has better lenses and panels yeah, but I don't know. I think it's still pretty decent. It's $400. It comes with For everything that you're getting in the box. I think it's maybe a little overpriced Because I mean you can get. The Quest 3S is already dropped down to like $280 regularly. I mean it's not a permanent price point.

Speaker 1:

$280?, oh yeah oh, yeah, so a couple weeks ago they were there was a sale on the bus 3s for 279.99.

Speaker 2:

Yeah, which is a fantastic price for that device but the whole game pass thing works on the three as well.

Speaker 1:

This is just a special, yeah yeah, it carries over from whatever device you have. So it's like, how much is that? And that's the cool thing about game pass is that you're buying it. You can use it on any device and your saves carry over, which is I mean it's yeah perfect.

Speaker 2:

It seems like it's appealing, like it'd be both appealing to really casual gamers and extra serious gamers, but maybe nothing in between.

Speaker 1:

It really does fit both play styles because, like I, I'm weirdly both of those things. I used to be a very hardcore gamer, but I don't have the time to game as much as I used to, and so the ability to just like jump between device to device, whatever device is more convenient at that point, it really is fantastic, yeah I mean, for somebody like me, a filthy casual.

Speaker 2:

I don't want to buy an xbox, exactly you don't want another problem solved.

Speaker 1:

It's like yet another device I'm probably not going to use, but I am using my headset, so I like and like the cool thing is that, like you know, for 15 bucks a month you can stream, you can play on your pc, you can do all sorts of things, or you can just do pc game pass, which is a little bit less. However, pc game pass does not. If you have pc game pass, you won't be able to use this because it requires Xbox Game Pass Ultimate Right. It adds the streaming tier to it.

Speaker 3:

So that's what I was getting at. I'm somewhere in between where I neither have or want a PlayStation or Xbox. Don't have a PC but have a Quest 3. But I don't have an Ultimate Xbox subscription, but I do have an Xbox controller and what I want is for them to be generous and pass it down so that if you just have the basics, do you own any like theme games? Or anything like that yes, I do, and they're locked away well then, the cut to be if you use geforce.

Speaker 3:

Now, that's true, but I would need a pc in order to do that. No, you wouldn't wait what?

Speaker 2:

yeah, because geforce now is Wait what yeah?

Speaker 1:

because, GeForce Now is pretty much exactly like Xbox Game Pass streaming, but for PC games it's only for select games. So about 70% of the games, of games available on Steam are available on GeForce Now, or at least modern.

Speaker 3:

Yeah, that's an incremental improvement for me.

Speaker 1:

Like Half-Life.

Speaker 1:

All the Half-life games are on there, the top, the top top tops, yeah, or as outlaws, um uh, most of most of the xbox game pass games. So I actually I use xbox game pass in conjunction with geforce now, and I don't subscribe to the ultimate don't, because it offers better performance and visual quality and latency, so there's also that alternative. Anyways, this is interesting, I don't know. Yeah, sort of a weird thing. I mean, we're we're getting to this point where, like, a lot of people are going to be confused by this because they're going to be like oh, I can play my xbox games in vr.

Speaker 1:

No, I mean, you can play them in vr. They are not vr games they are still in mind you, this sort of this gets back into the deckery thing that we were talking about a couple months ago, yeah, where, like an auto stereoscopic mode would be really interesting, like if xbox is able to sort of do that type of thing. They're're not going to, it's not part of their strategy, but you could do that with Steam, supposedly. They're rumors.

Speaker 2:

Yeah, I think it's interesting Now, whatever keeps people buying headsets and keeps moving the industry forward. Yeah, and it's another value add.

Speaker 1:

It's another value add exactly. It gives you more stuff to do, and I personally think that more passive entertainment is really important for vr, because, at the end of the day, I don't like flapping my my arms around a lot, unless that's something that I'm like explicitly doing, and the immersive element for vr I in some ways lends itself more to a passive experience than being in a virtual world all the time. Yeah, angry Birds. That is a very controversial statement. However, there are a lot of people who are just like yeah, I want to be jacked in. Put me in VR chat all the time. Put I want every single part of my body represented in 3d and I'm just like I don't have the time for that and I think that's going to be truer of a larger like, more mainstream absolutely and especially so with.

Speaker 1:

And then the other thing is that there's going to be an audience that grew up with vr that eventually is just like I don't. I just want to watch an immersive movie or or play my games immersively yeah as the headsets like scale down, we're gonna have more options for that yeah, yeah, yeah, you're gonna want to.

Speaker 3:

You know this is value added matrix. Right, like you want to.

Speaker 1:

You want to get away from diet matrix, diet matrix yeah, diet matrix when you only want to jack in for 15 minutes at a time.

Speaker 2:

Yeah, uh, matrix, crystal full dive how about half dive.

Speaker 1:

All right, moving on. So this one is a very inky thing. There's not a lot of information information about it totally but it is definitely relevant for this channel and our audience yes for the handmaids.

Speaker 1:

So what this is is that meta is looking at joining forces with disney and a24 to make immersive content for the meta devices. I think this is a very long time coming. They probably should have done this years ago. However, some some of the creators in the audience who have been around in the immersive industry for a while remember that this actually already happened about 10 years ago. What do you mean? So was a24?

Speaker 3:

around 10 years ago was disney.

Speaker 1:

Around 10 years ago, disney a24 was definitely around 10 years ago. It just wasn't what we think of as a still a baby. Yeah, so disney actually got into the immersive video game sorry, the immersive video industry about 10 years ago and invested in a bunch of content. Most of that content was made for Samsung Gear VR and it flopped incredibly hard. It did not have the audience because the audience didn't exist yet and was really underwhelming because best practices hadn't really been figured out and, let's just be honest, those devices were not capable of representing immersive video in any way. That was a good experience, yeah.

Speaker 2:

This is basically the danger of hype cycles. Right, absolutely, because this was like super, super hype and the hardware was not there yet that is exactly why this took so long.

Speaker 1:

Yeah, is because it wasn't just Disney. There were a bunch of other companies that got in and put in millions and millions and millions of dollars to immerse the video, which was not called that back then, and they got burned hard and they just absolutely exited space yeah, it stinks because it's, it encourages this like lack of long-term thinking in in all industries, but tech in general, like where it's like well, we got a hype, it's hyped, it's hyped up, now let's do it now.

Speaker 2:

Oh, it failed, let's remove all of it, let's burn it all to the ground. And then now we're back on the cycle of like okay, let's put it back. And Google's like let's, let's put all this stuff back that we used.

Speaker 3:

Let's find out the pieces where Noel left his boat and be like. Let's go to our cousin A24, who has beget a lot of really amazing films not all of them great and get our old buddy Disney, who's been living in the cave since we deposited the twins on Tatooine, so supposedly she worked at Gassamer.

Speaker 1:

And so Upload VR is reporting that their meta is offering them millions of dollars to provide episodic and standalone immersive video content, and that Millions of dollars Targeted for their the quest for replacement. So the ultralight headset that they're working on that's going to be an Apple Vision Pro competitor, but that it will also be available on the other platforms, but it's targeting those platforms. So what does that mean then? It means that they're shooting for a much higher resolution than is available on the current headsets. So I'm guessing HDR, ultra high res, up to 90 frames per second.

Speaker 2:

You think I mean that's basically's basically, they're going to target near apple specs I mean they have to for this.

Speaker 1:

I mean you and most likely I would. I would very much put money on the fact that they're probably going to be using the ursa immersive for this. If I was them, I would be doing that.

Speaker 2:

Again, why?

Speaker 3:

would you it?

Speaker 2:

is the camera. Can you explain to?

Speaker 3:

me what the Ursula Caleb Wing Limmersive is.

Speaker 1:

So, Sean, we've talked about this many times. Oh, I have, but have we talked about this? So yeah, the. Blackmagic Ursula Limmersive. Yes.

Speaker 2:

We've covered it extensively. Yeah, both in its pre production form and its current form.

Speaker 1:

Yeah, yeah, and the upload VR also says that most likely they could. It would be exclusive to Meta, but they could sell the shows or movies to other platforms. I think you sort of have to, because if not, this is just an advertisement for Meta.

Speaker 2:

So it's probably like an exclusive period, like, say, the first two months or something.

Speaker 1:

That's how I would do it honestly, yeah, because these platforms aren't big enough to get exclusives that are yeah truly and imagine if apple is doing that, like, how much bigger an audience would they have?

Speaker 2:

yeah, I do wonder, like is with that? Because I'm sure they're, you know, trying not to do that because, oh, you got to get an avp if you want to look at this thing. And how much content can they produce? Well, they can't. They're not yet. But like, I still wonder if, like, even if you hobbled said content and be like, well, it looks better on the AVP, I think that would still sell, like that might give you better numbers than just being like you can't see it unless you come into a store or buy a $3,500 headset yeah, like it seems like it would be better marketing for them to to share it, even if it was hamstrung, I mean, and it would be because most headsets can't do 90 frames like yeah, this is interesting.

Speaker 3:

You're building a brand new headset around this purchase. Like I would imagine that, like, like the top 10 games that are available on geoforce or like that are for free, you can, on a free sub, you would see, like the top three disney or a24 movies everyone keeps talking about with your grandparent because they've never seen it before. Right, you know, like, maybe that's the feel. The feel for me is that that's what they're trying to get at, but with a brand new, actual set of hardware. I just don't know what is that that's a lot more.

Speaker 3:

I mean, if we're talking disney, that's star wars and I've friends who've never seen a star war, they've not done their research, and even one star war plus star wars, yeah, yeah, in, in, and this is portland oregon right, so I mean yeah there there is another. Well, there's way to see star war and like this, I think would be really cool. Like you, you know that wall crawl, of that the world is full of insufferable plebes. And some of them are going to be on meta. That's true.

Speaker 1:

Well, what I'm getting at is that if we're talking about Disney, we're talking about Star Wars, we're talking about Marvel you're talking about King of the Hill, hey, yeah, coming out soon. I'm excited. Yeah, the spice must flow. I'll tell you what.

Speaker 2:

Yeah, the propane must.

Speaker 1:

I think this is. This is a long time coming, absolutely, and it's a huge vote of confidence for the industry that, because if disney is getting back in, that that's pretty much as wide and mainstream as you get yeah, remember that a long time ago in this podcast, james cameron went up to meta and I think also he was.

Speaker 3:

There was a disney offer and an apple offer, but he went to meta yeah you know, to to what to like to create a brand new set of For 3D content, not necessarily immersive, more documentary style work. Well, we don't know that. No, well, you know it's pointless. Anyway, meta has been cornering or trying to be like, positioning themselves as some kind of like streamer, maybe for 3D. What are they doing?

Speaker 2:

It seems like they're trying to make moves to like beat Apple to the punch.

Speaker 1:

basically, they're going to have to do some work on MetaTV. I can tell you that MetaTV sucks. Make it good, please Make it good, it sucks. I know that. You know that You're embarrassing yourself. You are absolutely embarrassing yourself, relax.

Speaker 3:

It's okay, come at me, boss. It's just that the Lieutenant Colonel we are coming for your meta.

Speaker 1:

The bitrate for videos on MetaTV is garbage and it makes our good videos look bad and we have to show it to people on other platforms because it doesn't look good on MetaTV. Yeah, and we can all do better, Despite the fact that MetaTV is probably the largest built-in audience. Yeah, like the biggest numbers. Also, ad monetization, please Come on. Yeah, Anyways, so this is good. Commit your complaint. There's not a lot here other than it's happening and it's aimed at the next headset. I'm excited.

Speaker 1:

But I think it's very much a step in the right. Yeah, I mean, are we going to get a a talk to me VR film that? Actually that would be cool, that would be.

Speaker 2:

That actually sounds really cool. We're going to edit this out so we can keep that idea.

Speaker 1:

Yeah, yeah, Cause cause, as we all know, horror hits extra in VR and it is shocking to me that no one has done a really like genre defining vr horror film eli roth would like to have a word, but well, cancel your meetings. Eli, you're here yeah, this next one is also. It's pretty cool. I checked it out earlier today, sean, you gotta look at it. Oh yeah, this is Dazen. I don't really that's how I've been saying it Dazen, I guess I don't know. Silly name for what is actually a pretty cool experience.

Speaker 1:

So it's a. It's a like a tabletop experience for for football, soccer, to us Americans, for witnessing World Cup experiences. I think it's not just World Cups, but it's so how, when you booted us, you get a traditional filmed soccer football screen, just like, but then there's a rendered environment. That's the tabletop and it looks like they've extracted, use some sort of extraction layer to create like a point cloud system to extract motion data from the screen and represent it in a 3D rendered field, a pitch.

Speaker 3:

So for the soundbite. For the 30-second soundbite, you can now watch soccer in 3D.

Speaker 1:

Yeah, I mean virtually.

Speaker 3:

We have to be clear here the pitch environment is not video, it is a rendered reality yes, it's like watching an actual game of fifa, but from a fixed point of view, like way up in the stand.

Speaker 1:

It sort of looks like you're playing like, like playing fifa on a console right, but it's not playable, yeah but it's still three which is strange, but it is a cool experience because it gives you a a comprehensive look at the field or the pitch you're not switching cameras all the time.

Speaker 3:

You're not watching a game?

Speaker 1:

yeah, like you can look at the totality of it and know exactly what's happening without you know exactly getting mixed around by the cameras. Yeah, so this is also available in a similar capacity, in a very similar implementation on Apple Vision Pro. With NBA. I haven't actually checked that out, but this is pretty cool. If I'm it's very cool I'll be very honest not super into sports, but I go occasionally. We live in a portland is very sports friendly, so like I've been a tamers and blazers games.

Speaker 1:

Yeah, and they're fun. Whenever I go, the blazers are a basketball team. I mean, I used to be much, I used to be much more into basketball when I was younger. I just get where I find it hard to keep up.

Speaker 3:

I'd actually really find it kind of interesting to see like an NBA game in 3d with, you know, like the usual, like play by, playing stats, and just have it there. Cause the other thing about this particular you can watch it in immersive, but you can't watch it in 3d.

Speaker 1:

Well, the other thing about this experience you know the way this differs from like going to the bar or like watching it on your tv. So you have the stats, you have players, you can flip between yeah, that's you can see the game. That is a really. You can rewind the game experience. Yeah, and you can read they have, like when goals are are made, or like when the ball changes ownership yeah, supposedly they. They said that the semifinals and the finals will be streamed in immersive 180. They did not say 3D.

Speaker 2:

Yeah, that's always the hard part. That's always the hard part.

Speaker 1:

I mean, we've talked about this is that 3D? When it comes to scenes that are shot from a distance, the 3D effect very much becomes less important. Yeah, and I'm guessing that's probably why they do it. My biggest sort of confusion, though, is with the nda games. They're not shooting from a distance, they're getting those cameras like right up in there. Yeah, you would totally appreciate. It would totally look amazing in 3D, especially like under the basket.

Speaker 2:

Yes, the camera's mounted to the behind the back border?

Speaker 1:

Yeah, I guess, like it seems still consistent, like this is still the case, so they must have made some decision about why they're doing this a long time ago, that they're sticking to, yeah, I mean my guess is just really hard technologically to to stream in stereo yeah and maybe some of the stuff that we're about to talk about with apple later in the podcast might be addressing this in the future, but in the meantime it takes a lot of processing yeah, so you can actually you can.

Speaker 1:

You could try this out for free. There were two games running when we checked it out. You do have to make an account and there is like a paid version of this. I don't really understand. I didn't pay attention to what that was, but you can watch right now two games for free, so I don't know, yeah, and we'll check it out pretty compelling, especially if you're a soccer head or a football head. So hud. So we're cool again. So next we have so these. So at awe snap was like the sponsors do that they were one of the.

Speaker 1:

They were the main sponsor of awe this year because snap is making a huge push into ar right now. So we covered these a couple times, or at least in different forms. So Snap has been making sort of like non AR glasses for the last 10 years and they so they used to just record video and then I think this division had a lot more sort of success than they originally anticipated. Had a lot more sort of success than they originally anticipated Because I remember a friend of mine had these back when I lived in LA in 2017. And they were really silly looking, but they were interesting, still silly looking, still silly looking. So last year, or a few years ago, snap had a dev kit that they were giving to developers. That were these gigantic conking things that had a very small field of view and they don't run for very long, but the only way you could get your hands on these was to pay $100 a month, goodness. So that was the dev kit. Hands on these was to be a hundred dollars a month. So that was the dev kit.

Speaker 1:

Fast forward to today and snap is releasing these devices that you see on screen here as a standalone, fully integrated no puck ar glasses sometime either this year or early next year, oh 2026 that will have a 60 degree field of view and have a lot of the implementations that the meta Orion will have, and they're using very similar wave guide technology.

Speaker 1:

So this is the first time that we've seen any product like this that is fully integrated right, come to market. Less things to lose yeah, let's talk to be fair. Risk there are going to be and and we have, we have to mention this they're going to be huge caveats with this device because, well, first off, it's the first iteration of this device to come to market. It's the first time anything like this has come to market in this form factor and also it's running its own proprietary SnapOS. So, however, I've read that SnapOS because it's being designed directly for this platform and it doesn't have to run, you know, like Unity or something like that is going to be highly efficient and so it will run these experiences relatively well, based on the use cases so you're talking about, I'm guessing the battery life on these is going to be quite low. Yeah, for now.

Speaker 2:

So you're saying it's a ground up OS? They didn't. It didn't start with Android or anything like that.

Speaker 1:

Interesting. So this is their own. That's a. That's a. Why do they NAPOS, which developers already have access to and have had access to for years now, since 2021. And it's using. So the problem with waveguides is that and this is what Did it say 30 minutes. That was the original. That's the advocate term.

Speaker 3:

People paid $100 for 30 minutes a month, $100 a month, and that led to a $3 billion moonshot to the synaptical.

Speaker 1:

Well, because there's not really anybody else other than Meta and XREAL that are really sort of putting in this level of investment into this, and you know, here's the thing. Snap has their own you know social media platform. That's where this all comes from, but they don't have meta type of money. They're not that big of a company. I very much see this as an interesting but very, very risky that thing for them.

Speaker 2:

Yeah, I mean to do all that development from the ground up, because this, this, this.

Speaker 1:

I I'm getting like ibm in the 80s type of vibes off of this where, like they, they, they have their eyes on a, but somebody is going to come and wipe them out of existence, like.

Speaker 3:

Orion.

Speaker 2:

Yeah, I mean I don't know if that's a good because, like IBM, was the establishment in the 80s and wasn't actually taking personal computing seriously until Apple came along.

Speaker 1:

What I mean is they didn't see the Internet coming at all.

Speaker 2:

So yeah, more like ibm, but that's like I don't know. Yeah, either way, I see what you're saying, but I don't know.

Speaker 1:

That's quite what I mean is that, like, they have their eyes on a prize, but they're not nimble enough and they don't have enough resources to make the inevitability of what something that's gonna happen would you say more like atari?

Speaker 2:

really that's right, really that seems like a more, that seems like a closer like, or maybe like zero yeah, yeah, xerox might be really good because it's like they're too early and did a bad job marketing it or whatever like exactly, but yeah, I mean they might. I mean they are going up against metal and then ultimately apple and a couple others.

Speaker 1:

You're right like well, like, because, like what is success look for for this? Like eventually scaling down, because I see this, that I see this as like something. You, because if the battery life is only two hours and it's not replacing, it's not something that you can like replace your glasses with, that's just a toy yeah, right, right, well, fully integrated here every into your life.

Speaker 1:

Yeah, and the field of view isn't wide enough to do productivity, and that's a that's a big thing that a lot of these classes are going to have a problem with is if, if they don't completely replace your daily drivers, then why not just have a puck, because you're only going to be using them at home. Why not just have a puck?

Speaker 2:

Because you're only going to be using them at home.

Speaker 1:

Yeah, that's a good point. Or in situations that you don't require mobility as the primary factor.

Speaker 2:

Yeah, or it's just more niche use cases, right, Like? I don't know if you saw the video of the dude playing golf and it like using these glasses to help predict. I think it was these. Oh, predict the Like. You could look at it.

Speaker 3:

Oh, predict the Like you can look at it. Oh, that's cool.

Speaker 2:

It would scan the grade, yeah. And be like if you hit the ball straight this way, it'll show the curve and into the. I wonder if it has like.

Speaker 1:

So maybe it's like a training Sub millimeter accuracy to be able to like, identify slope and that type of thing.

Speaker 2:

Yeah, yeah, that I mean I don't know, but it's an interesting use case, because that's not an everyday use case. For sure you know that that might require mobility two hours a day for sure.

Speaker 1:

Like, don't get me wrong, they're, they're, they're very, very cool. Things about these glasses and about the, I mean ar in general, I think is incredible. But these types of glasses, like, wouldn't even really be that great for media consumption, because your field of view isn't very large.

Speaker 2:

Yeah, they might end up just occupying a weird little niche.

Speaker 3:

Yeah, I think the niche is basically data aggregation. They're a social media company. You don't really want to put them up for more than an hour.

Speaker 1:

The field of view on this is just 46 degrees. Not even yeah, that's not even the 60 of the xreal one pro, or the supposed 70 degree of the, the vitcher device that is coming later this year. And see, and this is the interesting thing is that, like the xreal xreal one pro, which we haven't gotten our hands on yet, but I'm still talking xreal about getting something happening yes we all have them send.

Speaker 1:

Have them send to us. Send them to us please. Yes, x-reel please, some more please. But what I mean is that, like the X-Reel, this has, you know, it's using OLEDs and it's got the, you know, the Prism, the advanced Prism, birdbath optics. So it's a little bit smaller optical stack, but these devices are designed. They optical stack, but these devices are designed. They're not for mobility, you're not walking around with them.

Speaker 3:

Yeah, this is a puck tethered situation yeah, with the x-reel and with, okay, with the x-ray, like the hololens, with even the avc. You have a headset. You have either a puck or, like orion wants you to wear well in the form factor of these.

Speaker 1:

What I'm getting at is the form factor of these is going to necessitate, and their optical system is going to necessitate, a price almost double that of the X-Roll 1. Minimum of $1,000, I'm guessing Interesting, For I mean, this is speculation.

Speaker 2:

For the Snap specs Specialty device category. Yeah, yeah.

Speaker 1:

I mean very interesting, but they're definitely going to have. There's going to be some use case. Some person is going to be like going to look at the total mobile all-in-one no puck situation.

Speaker 2:

Be like perfect, I have something for me.

Speaker 3:

Well, it's a yeah, it might just be a loss leader for the industry as a whole, like anyone who's investing in that three billion billion. Well, and like you're saying, I mean yeah.

Speaker 2:

When it's a social media network, again you're you. You're talking about loss. You might be the product.

Speaker 3:

Yeah exactly, yeah, you're on the golf club.

Speaker 1:

Yeah, because especially like, if you're it'll, it'll be able to tell what you're looking at, how long you're looking at it. You know the the amount of data consumption there.

Speaker 3:

Yeah, that you're you're feeding it is pretty unrivaled I just wonder like in the this, the sociological imagination, the what little I have left where these are. Like you're not using them to learn how to fold proteins, right, I mean, like it's like that requires more than a half hour to an hour of battery time, but they're so big and bulky it it's almost like wait, what's the battery life on that? If someone sees you wearing them, they're gonna be oh, they're big enough now so that they would that they probably have but battery times. Maybe I should check one out and then they only just use it for like a half an hour, yeah, but because they have, another person might see them and go wait a minute.

Speaker 3:

It's back, like vr's back, like what was it? You know these aren't apple visions, you know they're not. They're just noticeable enough in public that you that it's a loss leader for the industry to shoot back in any event, that it doesn't work out. That's fine. It's like it is a cool toy, you know. But it is also like it's a capable toy and it's like it's it's. It's not so in, it's just it's. It's hard. It's not hard to see, like literally why these are.

Speaker 1:

It is saying that there will be guided navigation, fleet management they're working with niantic, the former pokemons, webxr will be supported in the browser. So like this does actually seem pretty, pretty promising, pretty promising.

Speaker 3:

Yeah, I don't think I might have gotten the field of view on it Now we're into it and all it took was two minutes of random brain usage so that you could all get your data aggregated through the coolest platform, the one that is known for Okay so, Erase me Turns out, the field of view on these is not.

Speaker 1:

They haven't announced what the field of view is. The field of view that I mentioned was from the previous version, the dev kit. The dev kit, yeah, so, yeah, so don't don't take that with a grain of salt. So this one xreal, project aura this is like the xreal seems to be moving very, very quickly. It seems like they have sort of been the most popular of the seated AR glasses, like video glasses, crowd, but they are absolutely going for the AR sort of thing.

Speaker 1:

But this is a seated experience and we and the other thing is that you're not seeing on here is that this is also a tethered device. This is either tethered to their Xreal Beam platform or your smartphone, but the Aura is 70-degree field of view, external puck, snapdragon XR and their own on-glasses X1S chip for spatial computing, hand tracking, mr and Gemini integration, because this will have Android XR in it. So Project Aura seems to be their shot at mainstream Android XR AR glasses. Going for Apple, vision Pro, going for definitely for Snap, but this is not a daily walking around device and we have to make that sure this is. This is almost certainly going to be mostly media consumption yeah, and light productivity yeah more like a light vr headset.

Speaker 1:

Yes, sort of I would compare it to actually the Oculus Go.

Speaker 3:

Usually it's one or the other right. It's either media consumption or daily users. There's a split.

Speaker 1:

Well, we don't even really have any daily users. The only daily use AR headsets that exist right now are the MetaRay bands.

Speaker 3:

Well, there's some other competitors, but I don't really care about them. Those daily users are navigation, but I don't really care about them. So those daily users are, you know, they're navigation, but they don't have daily users.

Speaker 1:

They don't have screens Right. Nobody has developed a daily driver that screens them. It's a voice assistant you wear?

Speaker 2:

Yeah.

Speaker 1:

It's access to the AR or to the AI assistant. Yeah, the difference here is that this is a device that you use when you're at home. When you don't want to, you know a full dive experience when you when you you just woke up and you need to know what is your daylight.

Speaker 1:

I mean you don't want to look at your phone, maybe it's dead and the other thing is that these, these will, yeah, all right, they're going to take you seriously, yeah, so something that xreal added added to the X-Real 1 Pros out of nowhere they sort of they didn't even announce it until like a month ago is that they have an add-on camera that adds 6DoF support, which is absolutely crazy, and it's only from one camera. So the X-Real Aura or Project Aura will almost certainly have 6-off support. I'm guessing, because it looks like there's a camera built in in the center there. This is. I really want to keep my eye on X-Reel, because it seems like they are moving faster and getting more market share than any of their competitors. Viture seems to be coming out with a very similar device. Somebody that I follow gave actually the Vitra glasses best of show at AWE 2025. And so, but they haven't really announced what that project is going to be. They showed them off, but they haven't done any like demos or elaborating on what that device is.

Speaker 2:

Yeah, they seem to be iterating very quickly. I mean, I'm just thinking about the one of the first episodes of the podcast. Yeah, just talked about.

Speaker 1:

That was like three generations ago and that's crazy. That was only like a year and a half, exactly 18 months. That's amazing that means that they've got a lot of money to burn. I'm guessing that they're getting constant injections of cash. Yeah, and they're actually. They're shipping product. That's the thing. It's not vaporware, yeah, so you should ship us a product.

Speaker 1:

There's also another really cool thing. So the immersive video creator community is all full of hacky makers and so people are always iterating, trying to figure out new functionality for new and old devices. So the QuoCam 3 Ultra VR180 mod by Sheng. We just got a review unit of it. He managed to get live capture stereo correct direct from the QuoCam 3 Ultra VR180 mod device over USB-C to some of these video glasses. He was using an old pair of pictures but like that is a huge, huge thing for this consumer. Yeah, capable camera. This could post this consumer grade camera. I mean literally no other device on the market can do that right now.

Speaker 3:

That would be like getting your phone and turning it into like an onboard dash cam that can help you navigate your car well it just to me it just makes like that's how much work you put in.

Speaker 1:

We had live capture out directly out of the r5c in a plug and play solution yeah yeah, that would make it so much easier to check stereo. Yeah, and just like get a very quick look at what you're looking at in headset in an immersive environment, or?

Speaker 2:

at least a somewhat immersive environment yeah, the amount of hoops and hardware you need to life.

Speaker 1:

So I've been, I've been trying to communicate to xreel that immersive video may not be as far off from their long-term goals as maybe they think it is. I, I mean, they've already released a spatial camera for the X-Real Beam.

Speaker 1:

Pro so they're already thinking in that capacity some way, I'd really and see. This is what I like to do is I like to look at all the various permutations and see, like, what is possible with these devices, and that's why we cover these types of devices on here, because this is a shared future yeah, that's why we such a broad coverage.

Speaker 3:

That's why I'm here, because I like to be funny and I also like find all this really funny, but also they're really interesting from. But I have.

Speaker 1:

Well, you're also in the industry, so you have, yeah, yeah, a view of, you know, movies and projects and that type of thing yeah, yeah, yeah, but that's way that's.

Speaker 3:

That's. That's part of the shared pictures, part of the shared vision, as opposed to that we're all trying to do. But the reason I think that this is interesting, that the x-reel is interesting, is because I was three podcasts ago being like, oh, that's new. But facebook was also like, what about this? We got? We got a magic carpet too, yeah, and now they've got more traction, more interest, more like we talk about them much more than I think anything else.

Speaker 2:

Yeah then all the other guys.

Speaker 3:

Well, is that because we're talking about them? Because they keep releasing new?

Speaker 1:

products honestly like yeah, because meta's magic carpet is still 10 years out, and each one it seems to be more compelling than the last so, yeah, yeah, what I'm saying is please ship us a product, yeah. We will shill for you, but we'll tell people about it.

Speaker 3:

As if we haven't already been.

Speaker 1:

Yeah, I know, right, all right, so they didn't release too much about it. There was a long talk about it and they haven't released too much of actual specs about the Project R. That's what I'm gonna get the. The ceo has been talking about their long vision and they very much have their, more so than any other company in this space. They seem to have the most velocity than anybody else. They are moving faster than I. They feel like meta during the oculus days. Yes, and that's they are that's a good thing.

Speaker 1:

So this one was sort of a late edition in. This wasn't even announced at awe was. It was just sort of like a thing that they put up on linkedin for diesel in the industry and that's so that the company is called immersive company and they have their prima immersed. I'm sort of not sure where the branding for prima is. Is it the camera? Is the prima the camera or is it the platform? This has been unclear because this has been unclear because I thought about the platform. It has been unclear.

Speaker 2:

This has been unclear. I thought it was the platform, yeah.

Speaker 1:

So a couple months ago we talked about the Primas, their new video platform. They worked with the specialists to create these super high resolution videos that we covered, and they were very impressive. This camera seems to be their camera system that they're launching, that they've been using to capture their videos yeah, they mentioned in that like that they had created their own camera. Now they're launching in fall 2025 for $8,995. It's a vr 180 system and it's going to be a highly capable device for the price, or so they claim.

Speaker 1:

Yeah, if it lives up to this, to the claims, then amazing so I'm guessing, most likely, that this is going to be aimed as a prosumer competitor to the ursa immersive and it's mostly because I mean that there's not a whole lot of competition out there. There's not there's that pretty much nothing just above the r5c package and well below because as we know, and and it seems to be at this point that 8k is the absolute bare minimum, that that is the the lowest you can go.

Speaker 3:

I I've gone back and looked at some 5.7k content recently and yeah you mean you mean 8k resolution, not 8k which is the price tag on the primo.

Speaker 1:

But well, I mean yeah, yeah, though, hey the price tag is 9k yeah, oh, that's right.

Speaker 3:

I forgot to round down.

Speaker 1:

I don't know m3 ultra we're gonna have. We're gonna have a lot to say about that camera real soon here, but you can do 8k right now for looks like about a grand really, really, really well, yeah, anyways, yeah, we are very interested in this. We would prima, if you're, or immersive, if you're looking. We would love to get our hands on an early version of this device, possibly use it on a project that we're planning on putting out later this year. Yeah, that would. We'd love to talk, but we're very interested. I think any any new players in this space, as long as they don't they don't forget the software, because the software, as we've seen with other candy man camera manufacturers, the software really really is a make or break on this stuff. I mean, I don't know if I agree.

Speaker 2:

I don't know if I agree. Yeah well, I'll say that mostly because, like we've made the R5C work without Canon software, we're doing it all like with home-based solutions, that's with a camera platform that gives you the tools that you need.

Speaker 1:

I see what you mean. I see what you mean. What it? What I'm getting at is that we just reviewed the slam x cam and, uh, we have a video on camera software.

Speaker 2:

Yes, okay, well, yeah, but I mean that's yeah that's almost technically what I'd call software. But yeah, sure, yeah, firmware I guess yeah, but yeah.

Speaker 1:

Sure yeah, firmware, I guess, yeah, yeah.

Speaker 2:

But, yeah, ui design and or the, yeah whatever's running under the hood, for sure, I mean that that's huge and I would think that would be covered, but again, for sure, without giving away too much about well going to get them?

Speaker 1:

or is it unwrapped? Or is it gen locked? Is it?

Speaker 2:

is it two sensors? Is it two sensors or is it all one sensor? So far, every two sensor system we've ever used has not been great.

Speaker 1:

Yeah, has some sort of downside, so um, it does seem, though, that the quo cam is a dual sensor. Well, wait a minute, wait a minute, wait a minute, wait a minute, wait a minute.

Speaker 3:

What is the primo adding to this like set of issues?

Speaker 2:

Well, so that's, we don't really know. This is literally as much as we know so far about this cam. Yeah, so all I?

Speaker 1:

know about this camera is that it comes out later this year for 9K. It's a VR180.

Speaker 3:

And hopefully it will solve everything that we just talked about.

Speaker 2:

We're at the trust me bro stage of marketing on this camera.

Speaker 1:

But from what we have seen from the camera, already very, very interested, because the quality of that camera in some ways blows everything that I have seen in headset out of the water, because I haven't seen anything from the ursa immersive headset yet but let's say it's like 80 as good as the ursa immersive for a third the price that would be highly compelling like and yeah, I think there would be a lot of creators who would absolutely jump at the, at the concept.

Speaker 1:

Yeah, so we don't really know a lot about this, but they announced it. I figured we should bring ball 2020.

Speaker 1:

We're definitely waiting at worldwide developer conference. Just a couple weeks ago they announced vision os 26, so I don't know you're paying attention, but apple rebranded the way that they're rolling out all future software updates and it is tied to the year, not the iteration which, this is true, makes sense across if, especially, you have a bunch of apple devices instead of having, like, ios 18 and tv and there's no. There's no context of how that fits in yeah versus other so it definitely clarifies things. Yeah, I think, I think it's an uncomplicated.

Speaker 1:

So we went from vision os like two to vision os 26 26 just like a car, you know. Yeah, just like. The first thing they announced was psvr2 sense controllers and logitech muse style support. So you're gonna be able to use psvr controller, ps PSVR 2 controllers as touch controllers on Apple Vision Pro. You can go to the Apple Store and you can buy them. They have them there. If you have PSVR 2, you can use the same ones and this is honestly, this definitely should have been a thing from launch.

Speaker 2:

Yeah, I won't even give them shit for this, like the fact that they're doing it and like they. Basically, this is Apple style. They get it out like working.

Speaker 3:

Yeah.

Speaker 2:

And then they add like this is like where they basically patched most of the big glaring holes in the headset, including like phone integration, Like the fact that you can not pick up your phone and answer the phone in the headset. That's a huge little thing you know and like, so they. That's it's typical Apple roadmap.

Speaker 3:

Yeah, you know iterate, but like we need one year to figure out all the problems.

Speaker 1:

I think this is great. This is going to make gaming much more relevant. I think to. To add to this, they also increased hand tracking and and all tracked devices. Yeah, frequency, yeah, at true 90 Hertz now, which is and all tracked devices frequency.

Speaker 1:

Yeah, at true 90 hertz now, which is again much higher, which means that there will be less latency and better tracking in general. For gaming. That's really necessary. I wonder how that's going to affect the OLED panels and persistence, though, because they're still going to be smearing with fast-moving objects and you really can't get.

Speaker 2:

You really can't get there's no getting around that, but I mean at least it still makes the interface snappier. Yeah, I mean I've definitely in my demos with it I've been like, okay, you got to be real deliberate, so hopefully it cleans up some of that where you don't have to be quite as like photorealistic personas.

Speaker 1:

I have to say I was shocked at how much better they are like truly. I was not. I actually legitimately was not expecting them to get this much better this quickly yeah, I thought this is definitely something that's new persona and I was like whoa that actually looks like. This is not some horrible like um, like robot version.

Speaker 3:

Yeah melted face yeah yeah yeah, it's way better like there's a lot of yeah yeah, right here.

Speaker 2:

I mean looks, it is tremendously better it doesn't.

Speaker 1:

This is, this is usable and this is yeah. So meta is working on their own version of this. They gotta beat this now, like yeah, if metas aren't as good as this and like they were working at this like one.

Speaker 3:

Two years ago there was like I mean, I think longer than they were working on this one zuck had like short hair yeah, you know before like and you can find it on colonel in the army. Yeah, I'm not going to tell you where to find that interview, but it's out there on the other youtube.

Speaker 3:

In that sense, yeah, yeah, they did an interview with him, like, of course, this is so much less uncanny too, like there's actually pass-through, yeah, so this is actually this fits so pinned apps and spatial widgets, so you're going to be able to move stuff around in your environment and have it stay there.

Speaker 1:

Meta promises at launch for the quest 3, and it's still not available, except for one mirror. Yeah, yeah, I met it. Get on this. You're getting your ass handed to him. Yeah, so stop making movies with this, isn't it?

Speaker 2:

all these new features are making me very jealous as a meta user yeah, and I mean I fear that the, the quest just does not have the horsepower to do some of the stuff that they want it to do.

Speaker 1:

It's super powerful but it's nowhere near yeah, avp tracked, tracked experiences really do require a shit ton of resources that's why, and even the, the rendering itself right yeah these things, these widgets, I mean. That's why whenever you use your headset in mixed reality mode, that it you get like a third less battery yeah so what else?

Speaker 1:

yeah, hand track, I'm here to cover that. Ki powered spatial scenes. I don't care about this at all. Game controller sport. Yeah, oh. So this is the big one. This is actually. I think this next thing is arguably the coolest thing, the biggest feature of anything, period so, and that's shared spatial experiences, co-watching and collaboration, local co-location for movies, games, freeform photo albums and facetime. This is a killer feature that is now baked into vision os platform wide. This means that any developer that wants a co-watching experience in their app no longer has to add it themselves. That is gigantic. That is platform redefining, and it's something that meta could have had and almost had years ago. They had early integration, similar feature set, and then they abandoned it.

Speaker 2:

Yeah.

Speaker 1:

Classic To be clear. Supposedly they're working on it. Yeah, but I don't know how and I don't know if that is platform-wide. I don't know how and I don't know if that is platform-wide. I think it's only for meta-supported apps or meta-apps that you use Within the horizon.

Speaker 3:

Yeah, how is this different from AI spatial scene? Oh gosh, how is it's completely different. Yeah, but I was confused. I thought that they needed to use a main-oriented to get that to work. And is it just about sharing a space to get a thing?

Speaker 1:

Do you have a shared idea? It means that if you built, for example, like an immersive video app we're talking 180 3D and you wanted to watch it with somebody else, they just pop in.

Speaker 3:

Yeah.

Speaker 1:

Welcome, take a seat. There are some things that I'm a little confused about, like how is it going to work with, like, breaking stereo and that type of thing, because it's a yeah.

Speaker 3:

And be acoustic.

Speaker 1:

I'll have to see how it works in headset, Like with immersive content. Yeah, and we'll have to test it out with a second user.

Speaker 1:

Yeah, but it definitely makes some things that we've been thinking about smoother yeah, and in general I think I mean it addresses one of the bigger criticisms of vr, which is that socially isolating device, yeah and so like, but this means that, like any movie that you buy on itunes, if you have somebody that has a headset that you know, you could just pop in and watch it with them right now, as long as you you know it's not like, yeah, oh, they're on their headset, leave them alone.

Speaker 3:

No, no, you're part of this experience.

Speaker 1:

Now, yeah, and it's not that hard to jump aboard, unless you you know, and this is for games too I mean, this is really the co-location and the co-watching is really a feature that changes the whole dynamic of how vr works and it is. I am seriously impressed. It means that you could like listen to music in the same room with somebody just hanging out like just fire up apple music, like, and of course.

Speaker 3:

Yeah, you can slug your me time, but now it's we time.

Speaker 1:

Yeah, absolutely nice. It makes every you can have that for free, well done industry. It makes every experience I mean, it makes literally every single experience. On on Apple vision OS multiplayer.

Speaker 3:

Yeah, oh, that's the action. Hmm, yeah. In a multifamily single dwelling house.

Speaker 2:

Okay, single 30 minutes.

Speaker 1:

Spatial 30, marie 3d model support and immersive video reader mode. That's cool. I guess this one is sort of. This is big. I was sort of dismissive of it when I first read about it, but the more I read about it it's become more important. And that's the expanded immersive media support for native 180 and 360 video using the Apple projected media profile. So, anthony, can you tell me a little bit more about that?

Speaker 2:

What I'm gleaning, which I have not been able to do a deep dive on this.

Speaker 1:

We did a little bit of a deep dive, but it was so much information Not truly a deep dive.

Speaker 2:

It was a shallow splashing, but I think it's basically something we talked about from the other side of it when we were talking about the URSA, ursa immersive and the ability of you being able to, like, take a file that you just shot on the ursa immersive and watch it, unwrapped with transitions and everything, in headset without doing any processing in between yeah and that seems to be what this apmp thing is a standard for is putting in a signal and or metadata into the file. That's like this is a 180 tell you what?

Speaker 2:

yeah, yeah, this is a 180 degree file shot on this camera with this lens profile this lens separation, all this other stuff, and that you can just ship that file directly to the headset and it'll play it correctly, without having to do the intermediary step that we have right now, which is unwrapping and fixing the stereo and doing all the things and then sometimes when you go into the app you have to select like oh, this is a 220 degree field of view lens instead of 180 degree, it's one of those things we sort of take for granted, like even now when I'm doing my testing.

Speaker 2:

I've already done the unwrapping but still in like dovr, I gotta say this is a side by side 180 video.

Speaker 1:

Yeah well, and sometimes I go into a video on doVR and I realize, oh, this is the wrong lens profile, yeah, and then I change it and it's correct and there's no, there's the. There's no like sort of curved lines anymore.

Speaker 2:

Yeah, and this is a. This is an interesting problem that we keep running against, because technically, the R5C is 190 degrees and almost no one supports that. Do, does but YouTube does not. It doesn't, and so I'm having to constantly publish everything at 180 and have the distortion so that it's compatible. Yeah it's frustrating, even the Google metadata injector Isn't correct. You can't even type in it. It breaks it if you try to type in 190.

Speaker 1:

Yeah, so it's just one of those things You'd have to use like FFmpeg or something like that.

Speaker 2:

Yeah well, I mean, it is a metadata thing though, so, like it is, yeah, it's just a frustrating thing.

Speaker 1:

It's one of those those things that's still lagging behind in the in the industry, but this will address that it seems like apple seem realize that there was a sort of a chaotic mess and they're trying to standardize it right and to be fair I think this is leveraging like.

Speaker 2:

I don't think that any headset can do this. I think it needs to be powerful enough to do the unwrapping in real time, and I don't think every headset can do that like. I think somebody would have done it by now if, like, say, a quest 3 could do it, but I don't know that it has the horsepower that that you think only the avp does yeah, the avp's got a was an m2 prompt. You know I mean that thing is.

Speaker 1:

I don't agree with you on that, but well, well, I mean you know.

Speaker 2:

I would love to see why no one else has done it yet. I think this is the only reason why it's possible.

Speaker 3:

It's just a unified system. You know Apple is good at doing that. They're good at hardware. They're pulling all their research and focus together the Qualcomm 3.

Speaker 1:

DeFish has slated real-time.

Speaker 2:

Sure, but that's not the headset doing true a mac os spatial rendering that is.

Speaker 1:

So there have been some leaks that apple is working on a tethered version of the apple vision pro that will be slimmer, slim down, cheaper and that will directly be connected directly to your mac plug-in. This is a precursor to that, which means that you will be able to use your Apple Vision Pro as a PC VR device. This is their take on virtual desktop or Steam Link or whatever, so you'll be able to render stuff on your PC in higher fidelity than on your device, or probably, I'm guessing it'll do both. You know spatial rendering of your environment, ui and stuff on the headset, and then you know rendered stuff on pc. So that's big. Right now obviously there's no official announcements about that other device, but this is sort of a hint at that. And then, lastly, adobe announced that they're making a vision os app for editing spatial video on the AVP itself, which arguably they probably should have done a while ago. Spatial Cut sort of got to that first.

Speaker 1:

Yeah, adobe's good about doing that being way late to the game, but that's going to be coming in a few months. That was literally all that was available. There's no information about the app, yeah, so don't hold your breath yeah and wait for that yeah free cloud trial.

Speaker 1:

So android xr, google io happened during around the same period of time, and this one is very interesting because I'm hugely excited for android xr, because I'm more of a google user, and what this was was really showing what their implementation of android xr is going to look like. It's going to be heavily integrated into google maps and gemini heavy, heavy, heavy gemini probably too much gemini are you okay?

Speaker 3:

with gemini I I just the AI stuff it's.

Speaker 2:

you will use it and you will like it. Yeah, I, the more I use it, it's going to change your life?

Speaker 1:

I do. I do find it very useful. What was that accent? I just want to know. But I do not like generative AI for for creative purposes, unless it is assistive.

Speaker 3:

And anyways, we've already but with an xr product like, isn't that built in, don't you have to?

Speaker 1:

so the most interesting thing that this showed is what he's wearing right here. This is their monocular display android xr glasses that they're making in collaboration with GentleMonster and Warby Parker, and it's going to have a little screen in the corner on one eye, but it will be full color.

Speaker 2:

And see this is their.

Speaker 1:

What we're seeing these days is sort of this is their strategy. They're looking at making Android XR adaptable for every single different type of wearable device, and I think this is a very, very smart way to do this, because it acknowledges the reality of the situation, which is there will be different types of devices. Yeah types of devices. Yeah, I mean, even in my life, like I'm not really interested in ar glasses that don't have some sort of heads up display, I right, don't find them very useful for my life, but is monocular good enough for you, monocular, you mean yeah yeah, I, monocular would be fine, I I just.

Speaker 1:

I like the concept of notifications. I like the idea of turn by turn navigation. I just find a visual interface much more useful than like I agree then just audio assistance?

Speaker 3:

yeah, absolutely yeah, yeah, like I would rather look at my phone for directions and have it be told to me and I also don't love pulling my phone out all the time well, that's another thing.

Speaker 2:

I just don't think the monocular is good. Like I, I don't have any interest in a monocular anyways I think it, I think it can be useful.

Speaker 1:

But here's the thing is I don't think we're going to be, I don't think we're going to stay with monocular for long no, it's clearly a bridge.

Speaker 2:

Yeah, uh, but I just think I'm so you know it's interesting.

Speaker 3:

I was just listening to. This is an opb npr interview about, you know, xrar with Meta's product, with their CTO, and the interviewer actually only had 90% vision in one eye and so, like, what better way to cut costs on your product than to go monocular, like and like? Is that like? There's a use case for that right? You know, two isn't necessary if you have limited vision in one eye and can't do anything.

Speaker 2:

Yeah, I mean it just changes the way that you use it and like, yeah, I think having a 3d overlay on your world would be way cooler than I don't really. I mean, like I don't want notifications on my glasses, I hardly want them on my watch, like notifications are just another way for these.

Speaker 1:

Well, I don't necessarily mean notifications, because I actually hate you. But what I do mean is interacting with apps because, like I, use Spotify and Qobuz high res streaming service a lot, probably much more than most users.

Speaker 2:

Yeah.

Speaker 1:

And so I love having to be able to look through my audio in a in a way that, like is very detailed, very quickly. You want to know what song it is. I want to know what year it came out. I want to know who the publisher is. I want to know who directed the?

Speaker 1:

video, absolutely, and all these things, especially, you know, for monocular display, and what we're saying is that it looks like actually their version of these video glasses or the AR glasses. It's not in the corner, it's actually just one bespoke eye and these are also wave guides. This is so a built in into. So, like these are, this is daily wearers. This is what we were talking about earlier. Just the idea that, like, you'll be able to have live translation of, of of language elements. That stuff is mind-blowing and that's why that is where the Gemini integration, I think, does work.

Speaker 1:

Yeah, I don't speak 18 languages yet, and Maps, I think is great, I think, and there's going to be other use cases that we can't even think of.

Speaker 3:

Yeah, you know like go see, look how these glasses are really like. They look like glasses, you know they're not like the X reel.

Speaker 2:

Yeah, or the snap ones yeah.

Speaker 1:

The snap tickles and you'll be able to have, like your, your prescription in there and everything I. I can only wonder what the battery life is going to be like.

Speaker 3:

Two days is the minimum. I want Two days, one for the night out and one for the night in.

Speaker 1:

They also talked about Project Wuhan, which is still supposedly on track for 2025, which they're still calling it Project Wuhan, though and 2025 is not holding halfway over.

Speaker 3:

Yeah, and I also. I also heard a leak, a couple.

Speaker 1:

There's a podcast number 10 magic move on and I heard that they're going to launch in south korea first exclusively, and I'm guessing they'll launch in south korea october and then launch in america in december yeahippon means infinity.

Speaker 2:

Yeah, going for the holiday sale Right and they yeah. And it's obviously as late as you can go, but still call it 2025.

Speaker 1:

It'll have Project X or Project R by Xreel is also running Android XR and the good thing about Android XR versus Meta is that it's going to have access to the entire Google play store and google play apps. So youtube and I have actually seen in the last couple weeks a lot of work on the, the meta youtube immersive app, like there's little things that are moving around, like they're expanding. You can do higher resolutions. They now call spatial videos instead of vr videos. There's there's a mixed reality mode so you can watch 3d videos in a window. Now, like, okay, for example, if you try to watch 3d videos in the pass-through window, it doesn't work right, but if you tried the mixed reality mode, you can cut out, like your wall it uses the, the pass-through, or it uses the uh, the, the mesh scene, mesh data of your room so I can place it in space yes, and those are your stuff and you can still see it in 3d.

Speaker 2:

Yeah, well then that's great because it like that's. The problem is that you would have these stereo conflicts.

Speaker 1:

But if it, if it works with the stereo, then yeah, so it looks like they're tweaking all these little things behind the scenes for the inevitable rollout of android xr, which is what I've been. I've been saying that they were going to do this for years. Mind you, I don't know if they're going to platform immersive videos.

Speaker 3:

We'll see, it's like batman and robin man, like I know it's been taken forever, but without AI you just can't sell one without the other. You can't sell Robin without Batman, you can't sell Batman without Robin, like that's just why they're, except that we've literally only had Robin in two movies.

Speaker 1:

I know exactly.

Speaker 3:

Look at those two movies.

Speaker 1:

The worst one, exactly the worst one. Hey, I want to see nightwing as much as anybody give me dick or go home. Yeah, yeah, dick, grace, that's. That's, if you don't know who that is so title right then?

Speaker 3:

you'll never know yeah but I don't know.

Speaker 1:

I'm really excited for android xr. Just give us a price, give us a name, release the freaking headset already, all right. I wonder how much these glasses are going to cost. Oh gosh, I'd say probably a thousand dollars for the prescription baked in.

Speaker 3:

Maybe you get some deals with warby parker.

Speaker 2:

Well, I don't know yeah, could be, we'll see too much. The thing is, I think I is like how much are the Meta glasses?

Speaker 3:

They're $3,400.

Speaker 1:

Well, and they just announced the Oakley ones, which are a little bit more expensive.

Speaker 2:

Yeah, so I think that thing is. I think anything over $5,000 is going to fail, because Meta has already sort of set the expectation that glasses should cost this much and then, as they keep adding features, they should. I don't know, that price point and also because you can't even sell a vr headset past five. I mean they're like, yeah, you can't under under, under 500 it sells, over 500 it doesn't, yeah.

Speaker 1:

But I mean, look at how much your apple watch cost. Was it used, was it really?

Speaker 2:

yeah, 300 bucks, aren't they like? They were like 600 bucks. I mean they can be $600. I mean they can be. You can go to the all-in-one they can be.

Speaker 1:

That's what I'm talking about.

Speaker 3:

But, do you need that? You know like these are still a luxury item, people go. But honey, do you need to know where you're going every day?

Speaker 1:

Yeah, I will say but I would buy a $1,000 monocular display Interesting Warby Parker glasses.

Speaker 2:

Yeah, and maybe I'm the weirdo because I have, I wouldn't really wouldn't buy it either. I would buy like Orion for $1,000.

Speaker 1:

Well, it's definitely not going to be $1,000.

Speaker 3:

Well, I mean by the time it comes out, it's mine. But like because I got to get the cost down, Because you're a pro, you could justify the expense and then call it a loss.

Speaker 2:

I didn't even know if I could justify the expense. With that I mean like it is.

Speaker 3:

You can't write it off. It is probably good. These are Christmas gifts. Best are stocking stuffers, you know, to let anybody else know that you're wearing them with snapdacles. It's different. It's like yeah, I'm on the voice, you know you got a chunky monkey on your face there. But these are discrete products designed for to be free, to blend in so you can do your, your mission and and exit without anyone knowing that. You just watch jason bourne, like on your phone I mean your face, you know.

Speaker 3:

Like so on all the exits and you know exactly where to go to the bathroom, like okay.

Speaker 1:

So one thing I will comment on is that this demo that they did, even despite the fact that it bugs out at the end while it was working he's speaking in Farsi, it's translating into English, she's speaking in Hindi and translating into English, and they're communicating.

Speaker 2:

It was one of the most impressive. Yeah, this is the kind of stuff that I'm like. Yes, this is actually straight up.

Speaker 2:

I was like, holy, this is like one of my big worries with this. Like some of this tech is that like, are they actually going to bring us something we want and that is useful, and that's useful? That's like. That is like sci-fi shit, yeah, pining for, because that's's like universal, that's Star Trek stuff there, you know it is it is, it's straight out, as long as it's not, you know, cramped, Like when do the ads come right? Like when does?

Speaker 1:

Oh, they're going to be there from day one.

Speaker 2:

Well, I think it takes a little bit of time Just like you know, it's third before you can start ruining them with ads and shitification. I mean that is the tech bro way of doing things.

Speaker 3:

Well, you know, yeah, it's like okay. So Duolingo is going to launch a version where you can learn how to speak and converse much more quickly, but you can only speak in corporate. Or corporate Klingon. Corporate Klingon only on Mondays.

Speaker 1:

Drink the blood of cola. It is a good day to Monday. It is a good day to drink soda.

Speaker 3:

Yeah.

Speaker 1:

Alright, so that was a long episode. There was a lot to cover. I think some good stuff in there had a lot of good chats. There's a lot of good uh chats there. There's a lot of half. There's a lot happening in the industry right now really quickly, so these episodes are really packed. We have some new guests coming up. In the next couple episodes we have some more fun stuff yeah we're going to be bringing back adam contrast soon. He was in a couple episodes. He was in an episode, a couple back.

Speaker 2:

He's a.

Speaker 1:

He's a Like number two or three he's a friend of the channel and he's a good dude and he's got a huge project that he's working on that we're going to talk to him about. And we're also going to be talking about Muppets soon. We were going to do it today but it was a little too stacked, and also we're going to have a guest that did a Muppet project, so it's cool.

Speaker 3:

Yes, muppet vision, if you haven't seen it yet.

Speaker 1:

Here's the thing A bunch of you aren't subscribed. We have a. We have a lot of people who don't subscribe. Please subscribe. We really want to get our views up on the channel. We don't get enough views on YouTube at all, Like on the actual immersive videos. We really, really really need more views on the immersive. We get plenty of views in the shorts. That's doing great, but the actual immersive video we really really, If you like this channel, if you like what we're doing here, please share it to somebody else in the immersive video community, because our views don't really reflect what we put into this. And also, we have merch. Please buy the merch. We've got serioscope shirts.

Speaker 3:

we got serious mug mugs I think the mug is like actually perfect.

Speaker 1:

It's like it's very representative of us. We'll get some, we'll get some samples in here and we'll show you we'll hawk our wares.

Speaker 3:

Personally, I really like the stereoscopic logo on the mug because it has that like curve convex and it feels like it. The mug is 3d when you're holding it yeah, just generally.

Speaker 1:

We'd love if y'all commented more, just interacted more, so we can boost the channels, because here's the thing we lose money on every single.

Speaker 3:

That's right. We're going broke and, if you'd want to save us, we're having a fire sale every day you take a, you want the channel to continue.

Speaker 1:

You gotta help us out a little bit, because we literally, with this type of project, it requires interaction from y'all.

Speaker 3:

We can't interact with you anymore because the card is about to run out, so if you'd like this show, like or subscribe either one will do preferably both yeah, but for those of you who do show up, because we we do on certain platforms, like on dio, y'all watch and we love that.

Speaker 1:

And meta tv sometimes watch oh, youtube we do. Here's the thing the people that watch on the platform, they watch for a long time. Like on our YouTube metrics, it shows that the people who do watch watch the whole thing and we love that. Yeah, the things are sticking around, which the more people would watch, because we think it's a, you know we're niche, but it's also. This industry is growing rapidly and we don't just talk about immersive video, we talk about the whole general VR industry as a whole. So, that being said, thank you for showing up. We appreciate it. We're working on some huge new projects over the next few months and so if we slip a couple days past our previous timeline, like this episode but we were, I've been incredibly busy, but we appreciate it. Thank you for watching and we'll see you next time. Cheers. Free audio post production by alphoniccom.

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